Games Are About to Change Forever
- Carey Chico
- May 29
- 1 min read
Updated: May 31

Let’s be blunt:
Games aren’t just competing with other games anymore. They’re competing with TikTok.
The average TikTok user now spends up to 95 minutes a day on the app — consuming around 190 unique videos per session. That’s 190 bursts of novelty, surprise, and dopamine.
Meanwhile, most games still expect players to sit through 3-minute loading screens and 8-minute tutorials before anything even happens.
That model? It’s done.
Our Prediction
In the next 2–3 years, a player will press a button and--before they finished the first-time user experience--the game will have generated 40 hours of personalized gameplay for them.
The Old Way Is Broken
For years, the standard live service loop was:
Build tons of handcrafted content
Release in seasonal batches
Hope players don’t churn before the next update
But in a world competing with an infinite scroll, that’s not just inefficient — it’s invisible. And we've seen that the problem is economic--approximately 40% of a game's budget goes into content production. We can't feed the beast.
Players expect discovery. Speed. Personalization. They expect content that meets them where they are — not content that waits in a static hub hoping to be clicked.
Our Thesis: The Next Generation of Games Will Be...
Dynamic – built from dynamic pieces that can remix, reshape, and evolve
Procedural – powered by generative systems, not handcrafted pipelines
Player-shaped – where community content becomes canon, not just fanfare
This is why we built Plaiful.
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